Interactive tarot game · HackCMU 2025
Tarocchi
A tarot game that turns a personal question into an illustrated adventure, with a reading shaped by the cards and choices along the way.

Role
Front-end engineer and interaction designer
Challenge
What had to be solved
The idea was to make a tarot reading feel like a short game, with room to explore before seeing the cards. The final interpretation needed to connect the player’s question and choices to the drawn spread.
Approach
How I built it
- Used a React reducer to manage the spread, shuffled scene order, and player choices from the opening prompt through the result.
- Combined Sarah Seekins’s 78-card PixelTarot deck with five illustrated settings, CSS parallax, particle effects, and optional looping music.
- Passed the question, choices, and drawn cards through an Express backend to Claude. The cards are random, while the player’s answers give the interpretation its context.
Outcomes
What changed
- Three spreads with three, four, or five cards
- Five illustrated settings with choices along the way
- Claude readings grounded in the question, choices, and cards